Everard's Apothecary
798 year old Human construction, medium sized
Location: Birtdon
Owned by: Everard Teyntur
A half-timbered house with a thatched roof. The furniture is elaborate and well kept. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Ann Cristion-Griffiths | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with grey eyes, dark-brown hair in a bun, and light brown skin. |
| Bridget Fry | Arch-Druid's Apprentice | 13 | Female | Human | She is an adolescent human with green eyes, light-brown hair in braids, and light pink skin. |
| Everard Teyntur | Arch-Druid | 41 | Male | Human | He is an adult human with amber eyes, a red quiff, a pencil moustache, and light brown skin. |
| Jane Teyntur | 66 | Female | Human | She is an elderly human with amber eyes, dyed black hair in a plait, and medium brown skin. | |
| Nancy Teyntur | Watercarrier | 45 | Female | Human | She is an adult human with green eyes, long light-brown hair with a fringe cut, and olive skin. |
| Percival Teyntur | 9 | Male | Human | He is a human child with amber eyes, very short red hair, and light brown skin. | |
| Victoria Cristion | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with amber eyes, short curly dark-brown hair, and medium brown skin. |
| Wilhelmina Kern | Arch-Druid's Apprentice | 14 | Female | Human | She is an adolescent human with blue eyes, blond hair in braids, and light pink skin. |
Family Tree
- Everard Teyntur (♂/41) + Nancy Teyntur nee Heaphanger (♀/45/Everard's wife)
- Percival Teyntur (♂/9/Everard's son)
- Jane Teyntur nee Tailor (♀/66/Everard's aunt)
Items for sale
At this location, items are priced between 85% and 119% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | 530 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
| 1 | 860 gp | 960 gp | Potion of clairvoyance | rare | When you drink this potion, you gain the effect of the spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. |
| 1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
| 1 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
| 2 | 59 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
| 1 | 210 gp | 180 gp | Potion of heroism | rare | For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling. |
| 1 | 290 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |
| 1 | 180 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |