Everard's Apothecary

798 year old Human construction, medium sized

Location: Birtdon

Owned by: Everard Teyntur

A half-timbered house with a thatched roof. The furniture is elaborate and well kept. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Ann Cristion-Griffiths Arch-Druid's Apprentice 17 Female Human She is an adolescent human with grey eyes, dark-brown hair in a bun, and light brown skin.
Bridget Fry Arch-Druid's Apprentice 13 Female Human She is an adolescent human with green eyes, light-brown hair in braids, and light pink skin.
Everard Teyntur Arch-Druid 41 Male Human He is an adult human with amber eyes, a red quiff, a pencil moustache, and light brown skin.
Jane Teyntur 66 Female Human She is an elderly human with amber eyes, dyed black hair in a plait, and medium brown skin.
Nancy Teyntur Watercarrier 45 Female Human She is an adult human with green eyes, long light-brown hair with a fringe cut, and olive skin.
Percival Teyntur 9 Male Human He is a human child with amber eyes, very short red hair, and light brown skin.
Victoria Cristion Arch-Druid's Apprentice 15 Female Human She is an adolescent human with amber eyes, short curly dark-brown hair, and medium brown skin.
Wilhelmina Kern Arch-Druid's Apprentice 14 Female Human She is an adolescent human with blue eyes, blond hair in braids, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 85% and 119% of their base value.

Available Price Value Item Rarity Description
1 530 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 150 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 320 gp 300 gp Potion of gaseous form rare When you drink this potion, you gain the effect of the spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion's container seems to hold fog that moves and pours like water.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 280 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 46 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 120 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 290 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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