Virgil Harmon

Male Halfling Arch-Druid

He is an elderly halfling with brown eyes, balding silver hair, bushy sideburns, and medium brown skin.

Personality Traits: Reckless, Extroverted, Impatient.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 720 AC (Age 81)

Orientation: Homosexual

Home: Virgil's Apothecary

Settlement: Minchingrave (immigrated from Celedshire)

Spouse: Joel Harmon (Deceased)

Mother: Caramna Goldman-Kinney (Deceased)

Father: Theobuc Goldman-Kinney (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 7 13 11 10
-2 +1 -1 +1

ACHPPassive
Perception
Speed
13 28 11 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Greatclub. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Handaxe. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +3, Arcana +3

Abilities:

  • Lucky. When Virgil rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Virgil has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Virgil can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Virgil can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Virgil is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Door Key The key to Virgil's Apothecary.
1 15 gp Forgery Kit This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 1 gp 5 sp 3 cp Money Pouch Virgil's money pouch. It has 15 sp and 3 cp in it. ⅜ lb.
1 Pocket lint Some pocket lint.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback