Paryit Junior

Male Goblin Highwayman

He is an elderly goblin with yellow eyes, white hair in braids, bushy sideburns, and dark orange skin.

Personality Traits: Personable, Tense, Optimistic.

Alignment: neutral.

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Largsug's Place)

Mother: Yitnar (Deceased)

Father: Absug (Deceased)

Statistics

STRDEXCONWISINTCHR
10 13 10 9 10 10
+1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Deception +2, Acrobatics +3

Abilities:

  • Nimble Escape. Paryit can take the Disengage or Hide action as a bonus action on each of their turns.
  • Sneak Attack. Once per turn, Paryit can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Paryit knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
1 5 gp Chest 25 lbs.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Doodles Some scribblings on a small scrap of paper.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 4 cp Money Pouch Paryit's money pouch. It has 2 gp, 20 sp and 4 cp in it. ½ lb.
1 3 gp 7 sp 5 cp Quartz ring A electrum ring, with 1 small a quartz stone inset.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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