Eledna

Female Elven Housekeeper

She is an adolescent elf with silver eyes, dyed red hair in braids, and light brown skin.

Personality Traits: Irritable, Pessimistic.

Alignment: neutral.

Born: 723 AC (Age 77)

Orientation: Hetrosexual

Home: Duilidal's Mystical Apothecary

Settlement: Cair Annaoth

Mother: Edailas the Third

Father: Elio the First

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 12 11 10 11
+1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Eledna has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Clothes, traveler's 4 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp 9 sp 6 cp Money Pouch Eledna's money pouch. It has 28 sp and 16 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

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