Tinuviril the First
Female Elven Master Bowyer
She is an adult elf with blue eyes, long curly dyed light-brown hair, and light brown skin.
Personality Traits: Introverted, Jumpy, Idealistic.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 457 AC (Age 344)
Orientation: Hetrosexual
Home: Tinuviril's Bowyer and Fletcher
Settlement: Cair Annaoth
Spouse: Fingoloel the Second
Mother: Yavanien the First (Deceased)
Father: Celeboror the First (Deceased)
Children
- Vannoth the First - age 127 ♀
- Yavanien the Second - age 39 ♀
- Nerdanedel - age 30 ♀
- Nimlothen - age 5 ♀
Siblings
- Argonel the First - age 554 ♂
- Edainari the First - age 459 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 12 | 11 | 11 | 9 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Tinuviril has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | Door Key | common | The key to Tinuviril's Bowyer and Fletcher. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Fingoloel" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 2 gp 6 sp 7 cp | Money Pouch | common | Tinuviril's money pouch. It has 2 gp, 6 sp and 7 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 80 gp | Wind-up mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board has a key which when wound for 6 seconds (1 turn) powers the mistars board for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |