Amardal the Second

Female Elven Housekeeper

She is an adult elf with grey eyes (behind a pair of spectacles), blond hair in braids, and light pink skin.

Personality Traits: Tolerant, Tense, Kind.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 366 AC (Age 434)

Orientation: Bisexual

Home: Findor's Master Carpenters

Settlement: Cair Annaoth

Spouse: Orfinlas the First

Mother: Yavann the Second

Father: Findor the First

Children

Statistics

STRDEXCONWISINTCHR
6 14 11 12 9 8
-2 +2 +1 -1

ACHPPassive
Perception
Speed
12 4 11 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Nature +2

Abilities:

  • Fey Ancestry. Amardal has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Doodles Some scribblings on a small scrap of paper.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Orfinlas" engraved on the inside.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 7 sp 2 cp Money Pouch Amardal's money pouch. It has 1 gp, 15 sp and 22 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pocket lint Some pocket lint.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

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