Hantugg
Male Goblin Bandit
He is an adult goblin with gold eyes, light-brown hair worn in a rounded bowl cut, a full beard, and pale orange skin.
Personality Traits: Lost Faith.
Alignment: neutral.
Born: 786 AC (Age 14)
Orientation: Homosexual
Home: None
Settlement: Camp Karhurk
Mother: Markarr Junior
Father: Botlorn
Siblings
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 13 | 11 | 10 | 9 | 8 |
-2 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Perception +2, Acrobatics +3
Abilities:
- Nimble Escape. Hantugg can take the Disengage or Hide action as a bonus action on each of their turns.
- Sneak Attack. Once per turn, Hantugg can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Hantugg knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Goblin
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | A short pencil | A short pencil. | ||
1 | 2 gp | Clothes, traveler's | 4 lbs. | |
8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 6 gp 8 cp | Money Pouch | Hantugg's money pouch. It has 6 gp and 8 cp in it. | ΒΌ lb. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |