Dunkpit

Female Goblin Highwaywoman

She is an adult goblin with orange eyes, black hair in a bun, and medium green skin.

Personality Traits: Hilarious, Tense, Personable.

Alignment: neutral.

Born: 786 AC (Age 14)

Orientation: Homosexual

Home: None

Settlement: Camp Karhurk

Mother: Markarr Junior

Father: Volalt

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 11 9 11 9
+1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Perception +2, Stealth +3

Abilities:

  • Nimble Escape. Dunkpit can take the Disengage or Hide action as a bonus action on each of their turns.
  • Sneak Attack. Once per turn, Dunkpit can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Dunkpit knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp 3 sp 6 cp Elaborate Quartz broach An elaborate copper broach, with a 4 small quartz gems inset.
1 5 gp Gold signet ring A gold band, shaped with flat section embossed with the dunkpit family crest.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 6 sp 3 cp Money Pouch Dunkpit's money pouch. It has 3 gp, 6 sp and 3 cp in it. ΒΌ lb.
1 Shopping list An old shopping list with most of the items crossed off.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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