Markar

Male Goblin Pigman

He is an adult goblin with amber eyes, short dark-brown hair in a side parting, stubble, and dark orange skin.

Personality Traits: Downbeat.

Alignment: chaotic neutral.

Born: 776 AC (Age 24)

Orientation: Hetrosexual

Home: Pig Field

Settlement: Camp Karhurk

Spouse: Batkun

Mother: Hakkar (Deceased)

Father: Rallkarr Junior (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 11 10 9 9
+1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: chaotic neutral

Size: Small

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Nimble Escape. Markar can take the Disengage or Hide action as a bonus action on each of their turns.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
1 50 gp Draft Horse
1 9 sp 9 cp Money Pouch Markar's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.

Download as Fantasy Grounds NPC

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