Narntin Newell
Female Human
She is an elderly human with blue eyes, white hair in a ponytail, and light pink skin.
Personality Traits: Lost Faith, Personable.
Alignment: neutral.
Born: 739 AC (Age 61)
Orientation: Hetrosexual
Home: Pig Field
Settlement: Camp Karhurk
Spouse: Sean Mate the 2nd (Deceased)
Mother: Edna Newell Junior (Deceased)
Father: Roland Drapier (Deceased)
Children
- Lieutenant Hantkar Newell - age 27 β
Siblings
- Hurkvol Newell - age 46 β
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 10 | 9 | 12 | 11 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 27 gp 8 sp 8 cp | Engraved Jade-studded ring | A electrum ring, with 2 small jade stones inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Sean" engraved on the inside. | |
| 1 | 6 gp | Gold ear studs | A pair of gold ear-studs. | |
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 2 gp 1 sp 6 cp | Money Pouch | Narntin's money pouch. It has 19 sp and 26 cp in it. | β lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of cheap card stock, and are slightly bent from being shuffled many times. |
ΒΌ lb. |
| 1 | Pocket lint | Some pocket lint. |