Yarbat
Male Goblin Highwayman
He is an adult goblin with amber eyes, short curly black hair, a goatee, and red skin.
Personality Traits: Serious, Personable.
Alignment: neutral.
Born: 789 AC (Age 11)
Orientation: Hetrosexual
Home: None
Settlement: Sugtavham
Mother: Kilthurk
Father: Lornrog Junior
Siblings
- Karrbit Junior - age 17 ♂
- Bettill - age 16 ♀
- Tinpar Junior - age 14 ♀
- Oggleglerm - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 15 | 8 | 10 | 10 | 13 |
| +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 14 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +4, Stealth +4, Acrobatics +4
Abilities:
- Nimble Escape. Yarbat can take the Disengage or Hide action as a bonus action on each of their turns.
- Sneak Attack. Once per turn, Yarbat can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Yarbat knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Goblin
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 8 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 cp | Ink pen | ||
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 8 sp 2 cp | Money Pouch | Yarbat's money pouch. It has 1 gp, 26 sp and 22 cp in it. | 1 lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |