Deyetu

Female Otterfolk Noble

She is an adult otterfolk with one black eye (her right is covered by an eye-patch) and grey fur with light brown patches.

Personality Traits: Daring, Optimistic, Tense.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Haethine's Manor

Settlement: Kimberden

Mother: Khuluy (Deceased)

Father: Joomeek

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 10 7 8 10
+1 -1 -1

ACHPPassive
Perception
Speed
11 6 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Persuasion +2

Abilities:

  • Hold Breath. Deyetu can hold their breath for up to 30 minutes at a time.
  • Bite. Deyetu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 8 gp "Wines of Ataland" (Dog-eared) common By Webb Oldchest Korort Ebnint Cloudy Pandorane

A geographical guide to the various wineries in Ataland. Also includes the author's reviews of their offerings. The first work of it's type and de facto definitive word on the topic.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 Comb common A comb.
1 50 gp Engraved platinum ring common A platinum ring, with distinctive otterfolk engraving.
1 80 gp Large platinum ear hoops common A pair of large platinum hoop earrings.
1 11 gp 7 sp 2 cp Money Pouch common Deyetu's money pouch. It has 9 gp, 25 sp and 22 cp in it. 1 lbs.
1 1 gp Rope, hempen (50 feet) common Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 10 lbs.
1 120 gp Wind-up cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

Send Feedback