Soomeek Haethine

Male Otterfolk Noble

He is an adult otterfolk with grey eyes and light brown fur with brown stripes.

Personality Traits: Impatient.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: Haethine's Manor

Settlement: Kimberden

Spouse: Arwen Haethine

Mother: Khuluy (Deceased)

Father: Joomeek

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 9 9 10 10
+1

ACHPPassive
Perception
Speed
11 12 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Persuasion +2

Abilities:

  • Hold Breath. Soomeek can hold their breath for up to 30 minutes at a time.
  • Bite. Soomeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 20 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 840 gp Imp-powered encryptex uncommon This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means.

The encryptex is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 14 gp 4 sp 2 cp Money Pouch common Soomeek's money pouch. It has 13 gp, 14 sp and 2 cp in it. ⅝ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 60 gp Platinum chain bracelet common A short chain of tiny platinum links.
2 50 gp Platinum signet ring common A platinum band, shaped with flat section embossed with the haethine family crest.
1 79 gp Sapphire earring uncommon A gold earring, with a medium sapphire inset.
1 10 gp Shortsword common A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 Smooth Stone common A tumbled smooth stone with "Arwen" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 Twine common A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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