Keay Myemrjar

Female Otterfolk Arch-Druid

She is an adult otterfolk with grey eyes and white fur with brown fur on their face.

Personality Traits: Introverted, Upbeat, Jovial.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: Myemrjar's Best Apothecary

Settlement: Wivelisburn

Spouse: Shealo Coalpush

Mother: Tillie Myemrjar (Deceased)

Father: Lleelee Brightbottom (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 10 14 8 12
+1 +2 -1 +1

ACHPPassive
Perception
Speed
12 32 12 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +3, Survival +5, Animal Handling +5

Abilities:

  • Hold Breath. Keay can hold their breath for up to 30 minutes at a time.
  • Bite. Keay can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Wild Shape. Keay can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Keay is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 25 gp 3 sp 5 cp Jade earrings A pair of gilded copper earrings, with small jade stones inset.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 9 sp 7 cp Money Pouch Keay's money pouch. It has 28 sp and 17 cp in it. ⅞ lb.
1 6 sp Runestones Set (Gaming Set) A set of 50 runestones, two of each dwarven rune and two blank stones. The stones are actually carved from wood.
Runestones are used for a game similar to dominoes, with players taking turns to build a chain of stones.
1 lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Shopping list An old shopping list with most of the items crossed off.
1 Smooth Stone A tumbled smooth stone with "Shealo" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

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