Karrblurg

Female Orcish Housekeeper

She is an adolescent orc with black eyes, short dyed bright orange hair in a side parting, and medium green skin.

Personality Traits: Secretive, Introverted, Jovial.

Alignment: neutral.

Born: 791 AC (Age 9)

Orientation: Hetrosexual

Home: Potato Patch

Settlement: Camp Fargwor

Mother: Hantpar Junior

Father: Dergglerm (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 8 10 9 11 8
-1 -1

ACHPPassive
Perception
Speed
9 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +1, Athletics +2

Abilities:

  • Relentless Endurance. When Karrblurg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Karrblurg can't use this feature again until you finish a long rest.
  • Savage Attacks. When Karrblurg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
3 Chewed gum A piece of chewed gum.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 5 gp Mirror, steel ½ lb.
1 5 cp Money Pouch Karrblurg's money pouch. It has 5 cp in it. ⅛ lb.
1 20 gp Orb An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 3 lbs.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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