Hunval Junior

Male Orcish Housekeeper

He is an adolescent orc with grey eyes, short black hair in a side parting, and medium green skin.

Personality Traits: Jumpy, Impatient, Serious.

Alignment: neutral.

Born: 791 AC (Age 9)

Orientation: Hetrosexual

Home: Potato Patch

Settlement: Camp Fargwor

Mother: Hantpar Junior

Father: Dergglerm (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 10 9 11 8
-1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +1, History +2

Abilities:

  • Relentless Endurance. When Hunval is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hunval can't use this feature again until you finish a long rest.
  • Savage Attacks. When Hunval scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 9 sp 2 cp Money Pouch Hunval's money pouch. It has 2 gp, 9 sp and 2 cp in it. ΒΌ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback