Gerlutt

Female Orcish Housekeeper

She is an adult orc with grey eyes, long styled black hair, and medium green skin.

Personality Traits: Irritable, Humorless.

Alignment: neutral.

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: Gornorgham Chieftains

Settlement: Gornorgham (immigrated from Camp Fargwor)

Spouse: Blurgkor

Mother: Agrhton (Deceased)

Father: Derggot (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 10 12 11 13
+1 +1

ACHPPassive
Perception
Speed
10 4 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +3, Insight +3

Abilities:

  • Relentless Endurance. When Gerlutt is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Gerlutt can't use this feature again until you finish a long rest.
  • Savage Attacks. When Gerlutt scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
1 3 gp Gilded copper gorget A heavy gorget made of gilded copper.
1 2 sp 2 cp Money Pouch Gerlutt's money pouch. It has 1 sp and 12 cp in it. ¼ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 2 gp 5 sp 7 cp Quartz earrings A pair of pewter earrings, with small quartz stones inset.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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