Luttkor Junior

Male Orcish Housekeeper

He is an adolescent orc with black eyes, a shaved head, and black skin.

Personality Traits: Altruistic, Tolerant.

Alignment: chaotic neutral.

Born: 791 AC (Age 9)

Orientation: Hetrosexual

Home: Gornorgham Chieftains

Settlement: Gornorgham

Mother: Gerlutt

Father: Blurgkor

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
10 11 7 11 11 13
-1 +1

ACHPPassive
Perception
Speed
10 3 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +3, Medicine +2

Abilities:

  • Relentless Endurance. When Luttkor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Luttkor can't use this feature again until you finish a long rest.
  • Savage Attacks. When Luttkor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 2 gp 2 sp 6 cp Money Pouch Luttkor's money pouch. It has 21 sp and 16 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pocket lint Some pocket lint.

Download as Fantasy Grounds NPC

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