Inar the First
Male Elven Sage
He is an adult elf with brown eyes, balding dyed blond hair, a clean shaven face, and medium brown skin.
Personality Traits: Tired, Patient.
Alignment: neutral.
Born: 433 AC (Age 367)
Orientation: Hetrosexual
Home: None
Settlement: Ilfraburn (immigrated from Cair Oronel)
Spouse: Vannwen the First (Deceased)
Mother: Celebrir the First (Deceased)
Father: Peng (Deceased)
Children
- Indinel - age 259 ♀
- Patron Elebriri - age 248 ♀
Siblings
- Doctor Tinuvil the First - age 554 ♀
- Edhwenel - age 475 ♀
- Orophidel the First - age 445 ♂
- Galaeth - age 433 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 10 | 11 | 11 | 8 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Performance +1, Persuasion +1
Abilities:
- Fey Ancestry. Inar has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Inar can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Inar is a spellcaster. His spellcasting ability is chr (spell save DC 9, +1 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 2 | Chewed gum | A piece of chewed gum. | ||
| 1 | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 14 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 gp 1 sp 1 cp | Money Pouch | Inar's money pouch. It has 4 gp, 10 sp and 11 cp in it. | ½ lb. |
| 1 | 1 sp | Polished stone necklace | A string of large polished stone beads. | |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 2 gp | Shawm | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |