Sercor
Female Orcish Shepherd
She is an adult orc with black eyes, long tied back dyed dark-brown hair, and light green skin.
Personality Traits: Upbeat, Shy.
Alignment: neutral.
Born: 778 AC (Age 23)
Orientation: Homosexual
Home: Sheep Field
Settlement: Margot Hock
Spouse: Maryar Junior
Mother: Marderg (Deceased)
Father: Narnnint (Deceased)
Siblings
- Rogstup Junior - age 34 ♂
- Rurtreg - age 30 ♂
- Dergder - age 26 ♂
- Tavmorg - age 25 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 10 | 11 | 11 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Sercor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Sercor can't use this feature again until you finish a long rest.
- Savage Attacks. When Sercor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 19 gp | Garnet silver gorget | common | A heavy gorget made of silver, studded with a small garnet. | |
| 1 | 480 gp | Imp-powered mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 9 sp 9 cp | Money Pouch | common | Sercor's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |