Ray Pierce
Male Human Veteran Adventurer
He is an adult human with one amber eye (his right is covered by an eye-patch), short curly black hair, a big bushy beard, and medium brown skin.
Personality Traits: Optimistic.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Taunwell
Mother: Cora Pierce (Deceased)
Father: Jocelyn Pierce (Deceased)
Siblings
- Griffith Pierce - age 47 ♂
- Isabel Armstrong - age 45 ♀
- Novice Everard Pierce - age 37 ♂
- Maghtild Pierce - age 30 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 11 | 12 | 8 | 11 |
| +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 40 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortbow. Ranged Weapon Attack: +4 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +4, Intimidation +3
Abilities:
- Action Surge. Once per day, Ray can take an additional action on their turn.
- Multiattack. Ray attacks twice.
Spoken Languages: Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 75 gp | Chain Mail | Heavy armour. Base AC: 16. Requires Str 13 to wear. Gives disadvantage to stealth checks. | 55 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp 1 sp | Money Pouch | Ray's money pouch. It has 2 gp, 29 sp and 20 cp in it. | 1 lbs. |
| 1 | Picture of a dog | A printed image made using a Mirror of Frozen Image. It depicts a dog. | ||
| 1 | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
| 1 | Wanted Poster for Betsey |
Wanted Dead or Alive:
Betsey Camp the 2nd of Sealey Last seen near Sealey. She is an elderly human mercenary with hazel eyes, white hair in a pigtails, and medium brown skin. 35 gold reward on delivery to Adventurer's or Ranger's Guild, Watchhouse or Barracks. 5 gold bonus if delivered alive. |