Newburrow Ball Tinuril
Female Gnomish Master Tinker's Apprentice
She is an adolescent gnome with hazel eyes, aqua hair in a bun, and medium brown skin.
Personality Traits: Tense, Personable, Jovial.
Alignment: neutral good.
Born: 782 AC (Age 18)
Orientation: Homosexual
Home: Morwerda's Clockwork Tinker
Settlement: Port Largcamworth
Mother: Kiburin Valtun Mutmorg Tinuril
Father: Naráin Claamth Wowyit Suldusker Tinuril
Siblings
- Nickelnoggin Shestariir Andreas Tinuril Schaffer - age 28 ♀
- Naugorin Quilthibys Tinuril - age 2 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 11 | 12 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 8 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Senses: Darkvision
Actions:
- Light hammer. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Abilities:
- Gnome Cunning. Newburrow has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Cave Digger. Newburrow adds their proficiency bonus when using a pick, or mason's tools.
Spoken Languages: Gnomish, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 26 gp 6 sp | Aquamarine broach | uncommon | A silver broach, with a small aquamarine inset. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Light hammer | common | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 6 gp 2 sp 9 cp | Money Pouch | common | Newburrow's money pouch. It has 6 gp, 2 sp and 9 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 5 gp | Reliquary | common | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 20 gp | Smith's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 50 gp | Tinker's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 10 lbs. |
| 1 | 28 gp 5 sp | Topaz necklace | uncommon | A electrum necklace, with a small topaz gem hanging from it. |