Didnint Junior
Female Orcish Hunter
She is an elderly orc with grey eyes, long styled dyed black hair, and dark green skin.
Personality Traits: Tense, Optimistic, Impatient.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: Hunters
Settlement: Korbot's Rest
Spouse: Karrdig (Deceased)
Mother: Kandgeet (Deceased)
Father: Lornkand Junior (Deceased)
Children
- Kandgeet Junior - age 17 ♀
- Rogkim - age 13 ♀
- Kimherg - age 12 ♀
- Yitagrh - age 10 ♂
Siblings
- Lieutenant Gloorhock - age 35 ♀
- Recruit Dunkwow - age 34 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 9 | 11 | 8 | 9 | 9 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 9 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Sling. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +1, Nature +2
Abilities:
- Relentless Endurance. When Didnint is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Didnint can't use this feature again until you finish a long rest.
- Savage Attacks. When Didnint scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 3 gp | Electrum chain bracelet | A short chain of tiny electrum links. | |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Didnint's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 sp | Sling | A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition |