Celebrias the Second
Male Elven Vigneron
He is an adult elf with grey eyes, a horseshoe of light-brown hair, a clean shaven face, and golden skin.
Personality Traits: Jumpy, Daring, Shy.
Alignment: chaotic neutral.
Born: 640 AC (Age 160)
Orientation: Hetrosexual
Home: Vineyard
Settlement: Zraziroash (immigrated from Sev Clatha)
Spouse: Indiwen Erostardrun the First (Deceased)
Mother: Thiede the First
Father: Felagundas the First
Children
- Irim - age 42 ♂
- Tinuwen Erostardrun the Second - age 29 ♀
- Indodor - age 29 ♂
Siblings
- Indelas the First - age 268 ♀
- Galathilron - age 136 ♂
- Rielbeen - age 12 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 8 | 8 | 12 | 10 |
| -2 | +2 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Animal Handling +1, Nature +3
Abilities:
- Fey Ancestry. Celebrias has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 2 sp | Gilded copper septum ring | common | A thick gilded copper hoop, worn through the nose. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Celebrias' money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |