Deneas the First
Male Elven Housekeeper
He is an adult elf with brown eyes, long curly dark-brown hair, and medium brown skin.
Personality Traits: Unperturbed, Tolerant.
Alignment: neutral.
Born: 441 AC (Age 359)
Orientation: Hetrosexual
Home: Vardaen's Ropemakers
Settlement: Sev Clatha
Spouse: Idriain the Second
Mother: Induiil the First (Deceased)
Father: Oropherin the Second (Deceased)
Children
- Annari - age 198 ♀
- Yavardaas the Third - age 91 ♀
- Thrandlas - age 62 ♂
- Lebokil - age 41 ♂
Siblings
- Thiede the First - age 419 ♀
- Vardaen - age 414 ♀
- Amaran the First - age 378 ♀
- Finduas the First - age 346 ♀
Half-Siblings (Father's Side)
- Galdorim - age 52 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 11 | 10 | 11 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Medicine +2
Abilities:
- Fey Ancestry. Deneas has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Amulet | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 1 lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Idriain" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 5 sp 4 cp | Money Pouch | Deneas' money pouch. It has 15 sp and 4 cp in it. | ⅜ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. |