Findenemil the First

Male Elven Bar Keeper

He is an adult elf with hazel eyes, scruffy dyed dark-brown hair, and medium brown skin.

Personality Traits: Tense.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 408 AC (Age 392)

Orientation: Hetrosexual

Home: Amazing Elebreth's Tavern

Settlement: Sev Clatha

Spouse: Finduth the Second

Mother: Eledan the First (Deceased)

Father: Lindior the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 13 10 8 11 12
+1 +1 -1 +1

ACHPPassive
Perception
Speed
11 6 9 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +1, Persuasion +3

Abilities:

  • Fey Ancestry. Findenemil has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 20 gp Brewer's supplies common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 9 lbs.
1 Button common A loose yellow button.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Finduth" engraved on the inside.
1 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 13 gp 9 sp 5 cp Money Pouch common Findenemil's money pouch. It has 12 gp, 19 sp and 5 cp in it. ¾ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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