Findenemil the First
Male Elven Bar Keeper
He is an adult elf with hazel eyes, scruffy dyed dark-brown hair, and medium brown skin.
Personality Traits: Tense.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 408 AC (Age 392)
Orientation: Hetrosexual
Home: Amazing Elebreth's Tavern
Settlement: Sev Clatha
Spouse: Finduth the Second
Mother: Eledan the First (Deceased)
Father: Lindior the First (Deceased)
Children
- Quenelion - age 159 ♂
- Eledhwin the Second - age 136 ♀
- Ingloil - age 55 ♂
Siblings
- Lebokil the Second - age 431 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 10 | 8 | 11 | 12 |
| +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 9 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +1, Persuasion +3
Abilities:
- Fey Ancestry. Findenemil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 20 gp | Brewer's supplies | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 9 lbs. |
| 1 | Button | common | A loose yellow button. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Finduth" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 13 gp 9 sp 5 cp | Money Pouch | common | Findenemil's money pouch. It has 12 gp, 19 sp and 5 cp in it. | ¾ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |