Marmar

Male Orcish Housekeeper

He is an adolescent orc with black eyes, short light-brown hair in a side parting, and light green skin.

Personality Traits: Personable, Jovial.

Alignment: neutral.

Born: 789 AC (Age 11)

Orientation: Hetrosexual

Home: Hunters

Settlement: Hergbetham

Mother: Hergab

Father: Yityar

Siblings

Statistics

STRDEXCONWISINTCHR
14 11 10 12 13 11
+2 +1 +1

ACHPPassive
Perception
Speed
10 4 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Intimidation +2, Nature +3

Abilities:

  • Relentless Endurance. When Marmar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Marmar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Marmar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp 9 sp 9 cp Money Pouch Marmar's money pouch. It has 2 gp, 8 sp and 19 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.

Download as Fantasy Grounds NPC

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