Yityar

Male Orcish Hunter

He is an elderly orc with black eyes, long curly light-brown hair, a clean shaven face, and light green skin.

Personality Traits: Serious, Personable, Pessimistic.

Alignment: neutral.

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: Hunters

Settlement: Hergbetham

Spouse: Hergab

Mother: Fergyit (Deceased)

Father: Fizzlurg Junior (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
14 11 9 12 9 11
+2 +1

ACHPPassive
Perception
Speed
10 6 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Crossbow, light. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +3, Nature +2

Abilities:

  • Relentless Endurance. When Yityar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Yityar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Yityar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 5 gp "My boring place" By Fulurit

Not a particularly famous book and unintentionally funny.
5 lbs.
1 A short pencil A short pencil.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 25 gp Crossbow, light A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed 5 lbs.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Yityar's money pouch. It has 7 sp and 29 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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