Recruit Hunreg
Male Orcish Guard
He is an adult orc with black eyes, short brown hair in a side parting, a clean shaven face, and medium green skin.
Personality Traits: Oblivious, Shy.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: Hunters
Settlement: Puugot's Victory
Spouse: Starnkor Junior
Mother: Kernstarn Junior (Deceased)
Father: Ferglarg Junior (Deceased)
Siblings
- Killblurg - age 24 ♀
- Lieutenant Glermturn Junior - age 17 ♂
- Dunkjerg - age 15 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 10 | 13 | 13 | 11 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 10 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Athletics +2, Medicine +3
Abilities:
- Relentless Endurance. When Hunreg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hunreg can't use this feature again until you finish a long rest.
- Savage Attacks. When Hunreg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 gp 7 sp 5 cp | Money Pouch | Hunreg's money pouch. It has 26 sp and 15 cp in it. | ⅞ lb. |
| 1 | Pouch of rosemary | A small pouch containing dried rosemary. It has lost its potency. | ||
| 1 | 3 gp 7 sp 5 cp | Quartz ring | A electrum ring, with 1 small a quartz stone inset. | |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |