Hockturn Gates
Male Longfoot Goatherd
He is an adult longfoot with green eyes, scruffy dyed strawberry hair, bushy sideburns, and light brown skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 738 AC (Age 62)
Orientation: Bisexual
Home: Goat Field
Settlement: Hergfizzham
Spouse: Mae Mason
Mother: Laurany Rodgers-Boyd (Deceased)
Father: Korbit Gates (Deceased)
Children
- Hantherg Gates - age 23 ♂
- Hergpit Gates - age 15 ♂
Siblings
- Rogkand Rodgers-Boyd - age 56 ♀
Half-Siblings (Father's Side)
- Lillian Vincent - age 48 ♀
- Hantwow Gates - age 37 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
14 | 9 | 9 | 9 | 8 | 10 |
+2 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Animal Handling +2, Nature +1
Abilities:
- Lucky. When Hockturn rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hockturn has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hockturn can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 50 gp | Draft Horse | ||
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Mae" engraved on the inside. | |
1 | 4 gp | Gold septum ring | A thick gold hoop, worn through the nose. | |
1 | 9 sp 9 cp | Money Pouch | Hockturn's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
1 | Twine | A short length of twine. Just a few foot long. |