Deyekin

Male Otterfolk Wizard

He is an adult otterfolk with black eyes and grey fur with light brown patches.

Personality Traits: Cautious, Idealistic.

Alignment: neutral.

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: Thulure's Apothecary

Settlement: Grimsden

Mother: Thulure

Father: Thoolee (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 8 9 8 12
-2 +2 -1 -1 +1

ACHPPassive
Perception
Speed
12 10 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +2, Medicine +2

Abilities:

  • Hold Breath. Deyekin can hold their breath for up to 30 minutes at a time.
  • Bite. Deyekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Spellcasting. Deyekin is a spellcaster. His spellcasting ability is int (spell save DC 9, +1 to hit with spell attacks). Deyekin can have 6 spells from his spellbook prepared. His available spell slots are 1st-level: 3.

Spells Known:

  • Cantrip (at will):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 200 gp Deyekin's Spellbook uncommon A spellbook containing 4 spells.
1st-level: 
3 lbs.
1 2 gp Grappling hook common 4 lbs.
1 3 gp 2 sp 6 cp Money Pouch common Deyekin's money pouch. It has 3 gp and 26 cp in it. ⅝ lb.
1 20 gp Orb common An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 3 lbs.
1 2 sp Quarterstaff common A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 Rotten hunk of meat common A rotten hunk of meat.

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