Thulure's Apothecary
521 year old Otterfolk construction, small sized
Location: Grimsden
Owned by: Thulure
This dwelling has been built to float on the lake. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Deyekin | Wizard | 19 | Male | Otterfolk | He is an adult otterfolk with black eyes and grey fur with light brown patches. |
Deyekin | Housekeeper | 14 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with white fur on their face. |
Heey | Housekeeper | 32 | Female | Otterfolk | She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face. |
Lloolo | 2 | Male | Otterfolk | He is an otterfolk child with grey eyes and light brown fur with white fur on their face. | |
Llooy | 5 | Female | Otterfolk | She is an otterfolk child with grey eyes and light brown fur with dark brown fur on their face. | |
Rheama | 2 | Female | Otterfolk | She is an otterfolk child with grey eyes and grey fur with white fur on their face. | |
Rhooli | Druid | 41 | Female | Otterfolk | She is an adult otterfolk with grey eyes and light brown fur with dark brown stripes. |
Rhulun | Druid | 14 | Female | Otterfolk | She is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest. |
Sheetee | 6 | Female | Otterfolk | She is an otterfolk child with grey eyes and grey fur with white fur on their feet. | |
Thoomeep | Housekeeper | 24 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face. |
Thulure | Arch-Druid | 48 | Female | Otterfolk | She is an elderly otterfolk with grey eyes and grey fur with light brown fur on their face. |
Zeameek Prelapup | Druid | 32 | Male | Otterfolk | He is an adult otterfolk with black eyes (behind a pair of spectacles) and grey fur with white spots. |
Zulula | Arch-Druid's Apprentice | 8 | Female | Otterfolk | She is an adolescent otterfolk with grey eyes and medium brown fur with grey fur on their face and chest. |
Family Tree
- Thulure (♀/48)
- Heey (♀/32/Thulure's daughter) + Zeameek Prelapup (♂/32/Thulure's son in-law)
- Rhulun (♀/14/Thulure's granddaughter)
- Deyekin (♂/14/Thulure's grandson)
- Sheetee (♀/6/Thulure's granddaughter)
- Llooy (♀/5/Thulure's granddaughter)
- Lloolo (♂/2/Thulure's grandson)
- Rheama (♀/2/Thulure's granddaughter)
- Thoomeep (♂/24/Thulure's son)
- Deyekin (♂/19/Thulure's son)
- Rhooli (♀/41/Thulure's cousin 1x removed)
Items for sale
At this location, items are priced between 89% and 118% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 230 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 180 gp | 150 gp | Potion of greater healing | uncommon | You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
3 | 58 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |