Klinxakol Bers Ritbat Clayhole

Male Gnomish Highwayman

He is an adult gnome with blue eyes, aqua hair in a bun, a moustache, and olive skin.

Personality Traits: Patient, Shy, Serious.

Alignment: chaotic evil.

He is a follower of Kalis. (CE)

Born: 734 AC (Age 66)

Orientation: Bisexual

Home: None

Settlement: Bandit Camp (immigrated from Mîuithglind)

Mother: Turnjerg Rallkilt Max Woodward Clayhole

Father: Crancaas Clipbody Maldda Yarmar Clayhole (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 10 12 12 8
-2 +1 +1 -1

ACHPPassive
Perception
Speed
11 16 11 25 ft.

Alignment: chaotic evil

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Stealth +2

Abilities:

  • Gnome Cunning. Klinxakol has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Sneak Attack. Once per turn, Klinxakol can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Klinxakol knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "A few bad apples" By Bofáin Taleforger

Fiction. An honest watchman is framed by corrupt fellow officers. While on the run, he must find proof of his innocence.
5 lbs.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 4 sp 8 cp Money Pouch Klinxakol's money pouch. It has 4 gp, 13 sp and 18 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

Send Feedback