Bitdig
Female Orcish Druid
She is an adult orc with grey eyes, strawberry hair in a bun, and grey skin.
Personality Traits: Extroverted, Optimistic.
Alignment: neutral.
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Borgbit's Enigmatic Potionmaker
Settlement: Camp Parrurt
Spouse: Geetfizz
Mother: Norgdid (Deceased)
Father: Sugkor (Deceased)
Children
- Reglarg Junior - age 2 ♂
Siblings
- Borgbit - age 28 ♂
- Mutkern Junior - age 24 ♀
- Hunkern - age 19 ♀
- Yarlarg - age 16 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 12 | 9 | 10 | 9 | 8 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +1, Survival +2, Perception +2
Abilities:
- Relentless Endurance. When Bitdig is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Bitdig can't use this feature again until you finish a long rest.
- Savage Attacks. When Bitdig scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Wild Shape. Bitdig can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Bitdig is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 3 | Chewed gum | A piece of chewed gum. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 29 gp | Extravagant Garnet necklace | A electrum necklace, with a string of 2 small garnet gems. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 3 sp 3 cp | Money Pouch | Bitdig's money pouch. It has 2 gp, 1 sp and 23 cp in it. | ½ lb. |
| 1 | 8 gp 2 sp 5 cp | Quartz gold chain bracelet | A short chain of tiny gold links, with a small quartz attached. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |