Bitdig

Female Orcish Druid

She is an adult orc with grey eyes, strawberry hair in a bun, and grey skin.

Personality Traits: Extroverted, Optimistic.

Alignment: neutral.

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: Borgbit's Enigmatic Potionmaker

Settlement: Camp Parrurt

Spouse: Geetfizz

Mother: Norgdid (Deceased)

Father: Sugkor (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 12 9 10 9 8
+1 +1 -1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +1, Survival +2, Perception +2

Abilities:

  • Relentless Endurance. When Bitdig is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Bitdig can't use this feature again until you finish a long rest.
  • Savage Attacks. When Bitdig scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Wild Shape. Bitdig can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Bitdig is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
3 Chewed gum A piece of chewed gum.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 29 gp Extravagant Garnet necklace A electrum necklace, with a string of 2 small garnet gems.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 3 sp 3 cp Money Pouch Bitdig's money pouch. It has 2 gp, 1 sp and 23 cp in it. ½ lb.
1 8 gp 2 sp 5 cp Quartz gold chain bracelet A short chain of tiny gold links, with a small quartz attached.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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