Serwor Junior
Male Orcish Hunter
He is an adult orc with black eyes, blond hair in a plait, a goatee, and grey skin.
Personality Traits: Irritable, Personable, Upbeat.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: Hunters
Settlement: Valhunham
Spouse: Luttblurg
Mother: Lornstup (Deceased)
Father: Goreb (Deceased)
Children
- Bitgot - age 10 ♀
- Karkarr Junior - age 8 ♀
- Marhun - age 8 ♂
- Hunrog - age 5 ♀
- Gerbet - age 2 ♀
Siblings
- Markand - age 26 ♀
- Oggleoggle - age 19 ♂
- Oggledig - age 17 ♂
- Serhurk - age 16 ♂
- Hakton - age 14 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
13 | 10 | 9 | 10 | 11 | 8 |
+1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, light. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +1, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Serwor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Serwor can't use this feature again until you finish a long rest.
- Savage Attacks. When Serwor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
1 | 50 gp | Draft Horse | ||
1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
1 | 9 sp 9 cp | Money Pouch | Serwor's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |