Serkill
Male Orcish Bandit
He is an adult orc with grey eyes, very short black hair, a long beard, and black skin.
Personality Traits: Optimistic, Tolerant.
Alignment: neutral.
He is a follower of Vastra. (NE)
Born: 785 AC (Age 15)
Orientation: Homosexual
Home: None
Settlement: Tavtut Kor
Mother: Narnlol
Father: Hantalt Junior
Siblings
- Diggloor - age 17 ♀
- Forgkand - age 9 ♀
- Kimsug Junior - age 6 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 11 | 10 | 13 | 10 | 9 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Sleight of Hand +2, Deception +2, Stealth +2
Abilities:
- Relentless Endurance. When Serkill is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Serkill can't use this feature again until you finish a long rest.
- Savage Attacks. When Serkill scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Sneak Attack. Once per turn, Serkill can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Serkill knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "K'ryn's More Fairy-tales" |
By Mr. K'ryn A collection of traditional fairy-tales, collected by Mr. K'ryn. The book makes the dubious claim the stories were collected from actual fairies. Includes: "The goose that laid the adamantine egg", "Stone soup", and "The happy kobold". |
5 lbs. |
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 8 gp | Map of None | A complete and accurate map of None. Includes all but the smallest settlements, major features and local waters. | |
| 1 | 5 gp 6 cp | Money Pouch | Serkill's money pouch. It has 3 gp, 19 sp and 16 cp in it. | ¾ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |