Serkill

Male Orcish Bandit

He is an adult orc with grey eyes, very short black hair, a long beard, and black skin.

Personality Traits: Optimistic, Tolerant.

Alignment: neutral.

He is a follower of Vastra. (NE)

Born: 785 AC (Age 15)

Orientation: Homosexual

Home: None

Settlement: Tavtut Kor

Mother: Narnlol

Father: Hantalt Junior

Siblings

Statistics

STRDEXCONWISINTCHR
12 11 10 13 10 9
+1 +1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Deception +2, Stealth +2

Abilities:

  • Relentless Endurance. When Serkill is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Serkill can't use this feature again until you finish a long rest.
  • Savage Attacks. When Serkill scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Serkill can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Serkill knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 10 gp "K'ryn's More Fairy-tales" By Mr. K'ryn

A collection of traditional fairy-tales, collected by Mr. K'ryn. The book makes the dubious claim the stories were collected from actual fairies. Includes: "The goose that laid the adamantine egg", "Stone soup", and "The happy kobold".
5 lbs.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 8 gp Map of None A complete and accurate map of None. Includes all but the smallest settlements, major features and local waters.
1 5 gp 6 cp Money Pouch Serkill's money pouch. It has 3 gp, 19 sp and 16 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

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