Hantalt Junior

Male Orcish Hunter

He is an adult orc with grey eyes, a dark-brown quiff, a full beard, and light green skin.

Personality Traits: Greedy, Candid, Tense.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: Hunters

Settlement: Tavtut Kor

Spouse: Narnlol

Mother: Ralllorn (Deceased)

Father: Kimsug (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
12 11 9 9 10 9
+1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +2, Nature +2

Abilities:

  • Relentless Endurance. When Hantalt is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hantalt can't use this feature again until you finish a long rest.
  • Savage Attacks. When Hantalt scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 10 gp Blowgun A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading 1 lb.
1 50 gp Draft Horse
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Hantalt's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 25 gp 3 sp 2 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate pewter shoulder clasps, with 10 medium quartz stones between them.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 gp Signet ring

Download as Fantasy Grounds NPC

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