Thhal Coppereyes

Male Dwarven Miner

He is an adult dwarf with amber eyes, a shaved head, a long beard, and medium brown skin.

Personality Traits: Impatient, Pessimistic, Serious.

Alignment: lawful good.

He is a follower of Caspio. (CG)

Born: 741 AC (Age 59)

Orientation: Hetrosexual

Home: Coppereyes' Cassiterite Mineshaft

Settlement: Dacitedeep

Mother: Durori Coppereyes

Father: Nauóni Coppereyes

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 13 11 10 11
-2 +1

ACHPPassive
Perception
Speed
10 10 10 25 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Abilities:

  • Dwarven Resilience. Thhal has advantage on saving throws against poison, and they have resistance against poison damage.
  • Cave Digger. Thhal adds their proficiency bonus when using a pick, or mason's tools.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "Spellships: 1 - The Moon City" (Dog-eared) By Gus Newman

The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
2 Chewed gum A piece of chewed gum.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Mason's tools These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 3 gp 2 sp 7 cp Money Pouch Thhal's money pouch. It has 2 gp, 10 sp and 27 cp in it. ¾ lb.
1 2 gp Pick, miner's 10 lbs.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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