Dáorin Camp
Female Dwarven Housekeeper
She is an adult dwarf with blue eyes, scruffy strawberry hair, a big bushy beard, and olive skin.
Personality Traits: Hilarious, Shy, Tense.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 739 AC (Age 61)
Orientation: Hetrosexual
Home: Hilltop Barley Field
Settlement: Dacitedeep
Mother: Kinóin Camp
Father: Naurór Camp
Siblings
- Gimini Camp - age 71 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 10 | 12 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Dwarven Resilience. Dáorin has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 cp | Bucket | common | 2 lbs. | |
| 1 | 1 cp | Candle | common | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 25 gp 2 sp 7 cp | Engraved Tourmaline ring | uncommon | A gilded copper ring, with 1 medium a tourmaline stone inset and fine engraving work. | |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 gp 5 sp 9 cp | Money Pouch | common | Dáorin's money pouch. It has 1 gp, 3 sp and 29 cp in it. | ⅝ lb. |
| 3 | Rusty nail | common | A rusty old nail. |