Dáorin Camp

Female Dwarven Housekeeper

She is an adult dwarf with blue eyes, scruffy strawberry hair, a big bushy beard, and olive skin.

Personality Traits: Hilarious, Shy, Tense.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 739 AC (Age 61)

Orientation: Hetrosexual

Home: Hilltop Barley Field

Settlement: Dacitedeep

Mother: Kinóin Camp

Father: Naurór Camp

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 12 10 12 9
-2 +1 +1

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Dwarven Resilience. Dáorin has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 5 cp Bucket common 2 lbs.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 25 gp 2 sp 7 cp Engraved Tourmaline ring uncommon A gilded copper ring, with 1 medium a tourmaline stone inset and fine engraving work.
1 2 cp Flask or tankard common 1 lb.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 gp 5 sp 9 cp Money Pouch common Dáorin's money pouch. It has 1 gp, 3 sp and 29 cp in it. ⅝ lb.
3 Rusty nail common A rusty old nail.

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