Celenwiel Dugstook
Female Elven Master Locksmith
She is an adult elf with hazel eyes, long curly dark-brown hair, and dark brown skin.
Personality Traits: Shy, Pessimistic.
Alignment: neutral.
Born: 292 AC (Age 508)
Orientation: Hetrosexual
Home: Dugstook's Locksmiths
Settlement: City of Meltford (immigrated from Kesville)
Spouse: Anai Dugstook
Mother: Eilindir Calauthath (Deceased)
Father: Kimkern Wintean (Deceased)
Siblings
- Khulula Audraow - age 540 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 11 | 8 | 9 | 8 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 8 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1
Abilities:
- Fey Ancestry. Celenwiel has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Cave Digger. Celenwiel adds their proficiency bonus when using a pick, or mason's tools.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Door Key | The key to Dugstook's Locksmiths. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Anai" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 5 gp 8 sp 8 cp | Money Pouch | Celenwiel's money pouch. It has 5 gp, 6 sp and 28 cp in it. | ¾ lb. |
| 1 | 20 gp | Smith's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |