Abton Junior

Male Orcish Hunter

He is an adult orc with black eyes, short curly dark-brown and grey streaked hair, a clean shaven face, and medium green skin.

Personality Traits: Impatient.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 777 AC (Age 23)

Orientation: Hetrosexual

Home: Hunters

Settlement: Camp Mangturn

Spouse: Derglutt

Mother: Rogfizz (Deceased)

Father: Hurkugg

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 10 9 10 11 11
+1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +2, Nature +2

Abilities:

  • Relentless Endurance. When Abton is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Abton can't use this feature again until you finish a long rest.
  • Savage Attacks. When Abton scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 3 sp A solid gilded copper arm ring A chorded gilded copper band, worn around the upper arm.
1 Crumpled map A crumpled map of a region, now unreadable.
1 5 cp Dart A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown ¼ lb.
1 Dice A standard six-sided die.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Abton's money pouch. It has 7 sp and 29 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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