Hockder

Male Orcish Cutpurse

He is an adult orc with grey eyes, short curly light-brown hair, a petite handlebar moustache, and medium green skin.

Personality Traits: Jumpy, Impatient.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Narnlorn Lutt)

Mother: Mutval (Deceased)

Father: Didmar (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
14 12 8 8 11 10
+2 +1 -1 -1

ACHPPassive
Perception
Speed
12 14 9 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +3, Perception +1, Acrobatics +3

Abilities:

  • Relentless Endurance. When Hockder is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hockder can't use this feature again until you finish a long rest.
  • Savage Attacks. When Hockder scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Hockder can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Hockder knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 10 gp Lantern, bullseye A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 2 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 1 sp 3 cp Money Pouch Hockder's money pouch. It has 1 gp, 19 sp and 23 cp in it. ⅞ lb.
1 6 cp Pewter necklace A plain pewter necklace.
1 7 gp 8 sp 5 cp Quartz encrusted shoulder clasp An elaborate silver shoulder clasp, with 5 small quartz stones inset.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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