Martut
Female Orcish Hunter
She is an adult orc with black eyes, short dyed auburn hair in a side parting, and medium green skin.
Personality Traits: Extroverted, Reckless.
Alignment: neutral.
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Hunters
Settlement: Narnlorn Lutt
Spouse: Volkun Junior
Mother: Mutval (Deceased)
Father: Didmar (Deceased)
Children
- Mutval Junior - age 3 ♀
- Didgor - age 2 ♀
Siblings
- Abherg - age 32 ♀
- Bottin - age 30 ♀
- Digrog Junior - age 26 ♂
- Hockder - age 22 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 11 | 11 | 12 | 11 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Shortbow. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +3, Nature +2
Abilities:
- Relentless Endurance. When Martut is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Martut can't use this feature again until you finish a long rest.
- Savage Attacks. When Martut scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Clay Figurine |
A small clay figurine resembling An Orcish man. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Martut's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 10 gp 5 sp | Quartz-studded ring | A gold ring, with 4 small quartz stones inset. | |
| 1 | 25 gp | Shortbow | A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed | 2 lbs. |
| 1 | Twine | A short length of twine. Just a few foot long. |