Hunlutt Shurrne

Male Orcish Housekeeper

He is an adult orc with grey eyes, scruffy black hair, stubble, and dark green skin.

Personality Traits: Upbeat, Optimistic.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 782 AC (Age 18)

Orientation: Homosexual

Home: Hunters

Settlement: Rallfan Der

Mother: Geetort Buncehouse

Father: Glermforg Shurrne (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 9 10 8 10 10
-1

ACHPPassive
Perception
Speed
10 4 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Medicine +1

Abilities:

  • Relentless Endurance. When Hunlutt is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hunlutt can't use this feature again until you finish a long rest.
  • Savage Attacks. When Hunlutt scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 Broken arrow A broken arrow, missing its tip.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 25 gp 5 sp Elaborate Quartz broach An elaborate gold broach, with a 3 medium quartz gems inset.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 4 sp 9 cp Money Pouch Hunlutt's money pouch. It has 3 sp and 19 cp in it. ⁷⁄₁₆ lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 1 sp Polished stone necklace A string of small polished stone beads.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 2 sp Waterskin 5 lbs.

Download as Fantasy Grounds NPC

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