Hunlutt Shurrne
Male Orcish Housekeeper
He is an adult orc with grey eyes, scruffy black hair, stubble, and dark green skin.
Personality Traits: Upbeat, Optimistic.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 782 AC (Age 18)
Orientation: Homosexual
Home: Hunters
Settlement: Rallfan Der
Mother: Geetort Buncehouse
Father: Glermforg Shurrne (Deceased)
Siblings
- Starnkun Buncehouse Junior - age 23 ♀
- Borgturn Shurrne - age 19 ♂
- Narkern Buncehouse - age 18 ♀
- Puumar Buncehouse - age 15 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 10 | 8 | 10 | 10 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +2, Medicine +1
Abilities:
- Relentless Endurance. When Hunlutt is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hunlutt can't use this feature again until you finish a long rest.
- Savage Attacks. When Hunlutt scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 25 gp 5 sp | Elaborate Quartz broach | An elaborate gold broach, with a 3 medium quartz gems inset. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 4 sp 9 cp | Money Pouch | Hunlutt's money pouch. It has 3 sp and 19 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 sp | Polished stone necklace | A string of small polished stone beads. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 2 sp | Waterskin | 5 lbs. |