Batkarr Junior
Male Koboldian Ranger
He is an elderly kobold with amber eyes and reddish-brown scales.
Personality Traits: Extroverted, Tense, Downbeat.
Alignment: neutral.
Born: 734 AC (Age 66)
Orientation: Hetrosexual
Home: None
Settlement: Hlascth (immigrated from Derturn's Place)
Mother: Karrall (Deceased)
Father: Kimkun (Deceased)
Siblings
- Puuagrh - age 72 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 13 | 11 | 9 | 8 |
| +1 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 16 | 22 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
- Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Survival +2, Investigation +2, Stealth +4
Abilities:
- Sunlight Sensitivity. While in sunlight, Batkarr has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Batkarr has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
- Spellcasting. Batkarr is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
1st-level
(2 slots):
Spoken Languages: Common, Kobold, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 15 | 5 cp | Arrow | 1 lb. | |
| 1 | 2 gp | Clothes, traveler's | 4 lbs. | |
| 1 | Comb | A comb. | ||
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 1 gp 5 sp | Electrum horn chain | A electrum linked chain, made to be worn from a horn. | |
| 1 | 25 gp 2 sp 9 cp | Engraved Amethyst-studded ring | A gilded copper ring, with 2 small amethyst stones inset and fine engraving work. | |
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 50 gp | Longbow | A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed | 2 lbs. |
| 1 | 3 gp 3 sp 3 cp | Money Pouch | Batkarr's money pouch. It has 3 gp, 3 sp and 3 cp in it. | ³⁄₁₆ lb. |
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |