Batkarr Junior

Male Koboldian Ranger

He is an elderly kobold with amber eyes and reddish-brown scales.

Personality Traits: Extroverted, Tense, Downbeat.

Alignment: neutral.

Born: 734 AC (Age 66)

Orientation: Hetrosexual

Home: None

Settlement: Hlascth (immigrated from Derturn's Place)

Mother: Karrall (Deceased)

Father: Kimkun (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 14 13 11 9 8
+1 +2 +1 -1

ACHPPassive
Perception
Speed
16 22 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Longbow. Ranged Weapon Attack: +4 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Survival +2, Investigation +2, Stealth +4

Abilities:

  • Sunlight Sensitivity. While in sunlight, Batkarr has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Batkarr has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
  • Spellcasting. Batkarr is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • 1st-level (2 slots):

Spoken Languages: Common, Kobold, Elvish (basic)

Inventory

Quantity Value Item Description Weight
15 5 cp Arrow 1 lb.
1 2 gp Clothes, traveler's 4 lbs.
1 Comb A comb.
1 Crumpled map A crumpled map of a region, now unreadable.
1 1 gp 5 sp Electrum horn chain A electrum linked chain, made to be worn from a horn.
1 25 gp 2 sp 9 cp Engraved Amethyst-studded ring A gilded copper ring, with 2 small amethyst stones inset and fine engraving work.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 2 gp Light hammer A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 3 gp 3 sp 3 cp Money Pouch Batkarr's money pouch. It has 3 gp, 3 sp and 3 cp in it. ³⁄₁₆ lb.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.

Download as Fantasy Grounds NPC

Send Feedback