Menthsa Goodkin
Female Halfling Housekeeper
She is an adult halfling with brown eyes, black hair in a ponytail, and dark brown skin.
Personality Traits: Evasive, Optimistic, Downbeat.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 758 AC (Age 42)
Orientation: Hetrosexual
Home: Lauralia's Old-Clothes
Settlement: Castle Angelby
Spouse: Roburimo Goodkin
Mother: Diglol Mutmar-Claybuck
Father: Ilba Mutmar-Claybuck
Children
- Pippiill Goodkin - age 6 ♂
- Pimpeia Goodkin - age 0 ♀
Siblings
- Gorkar - age 46 ♀
- Pervinda Mutmar-Claybuck - age 39 ♀
- Rosamundora Mutmar-Claybuck - age 36 ♀
- Asphilina Mutmar-Claybuck - age 32 ♀
- Camelilma Mutmar-Claybuck - age 29 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 11 | 11 | 9 | 13 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: lawful good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Abilities:
- Lucky. When Menthsa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Menthsa has advantage on saving throws against being frightened.
- Halfling Nimbleness. Menthsa can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Every evil cat" |
By Chookol Herupup Not a particularly famous book, but entertaining. |
5 lbs. |
| 1 | 10 gp | "Getting away with murder" |
By Induilawen Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive. |
5 lbs. |
| 1 | 10 gp | "K'ryn's Fairy-tales" |
By Mr. K'ryn A collection of traditional fairy-tales, collected by Mr. K'ryn. The book makes the dubious claim the stories were collected from actual fairies. Includes: "The humungous dwarf", "The boy who cried owlbear", and "The princess' bride". |
5 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Roburimo" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 3 gp | Money Pouch | Menthsa's money pouch. It has 3 gp in it. | ¹⁄₁₆ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |