Menthsa Goodkin

Female Halfling Housekeeper

She is an adult halfling with brown eyes, black hair in a ponytail, and dark brown skin.

Personality Traits: Evasive, Optimistic, Downbeat.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 758 AC (Age 42)

Orientation: Hetrosexual

Home: Lauralia's Old-Clothes

Settlement: Castle Angelby

Spouse: Roburimo Goodkin

Mother: Diglol Mutmar-Claybuck

Father: Ilba Mutmar-Claybuck

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 11 11 9 13
+1 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +3

Abilities:

  • Lucky. When Menthsa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Menthsa has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Menthsa can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Every evil cat" By Chookol Herupup

Not a particularly famous book, but entertaining.
5 lbs.
1 10 gp "Getting away with murder" By Induilawen

Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive.
5 lbs.
1 10 gp "K'ryn's Fairy-tales" By Mr. K'ryn

A collection of traditional fairy-tales, collected by Mr. K'ryn. The book makes the dubious claim the stories were collected from actual fairies. Includes: "The humungous dwarf", "The boy who cried owlbear", and "The princess' bride".
5 lbs.
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Roburimo" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 3 gp Money Pouch Menthsa's money pouch. It has 3 gp in it. ¹⁄₁₆ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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