Gorkar

Female Halfling Housekeeper

She is an adult halfling with brown eyes, long flowing dark-brown hair, and medium brown skin.

Personality Traits: Upbeat, Honest, Responsible.

Alignment: neutral.

Born: 754 AC (Age 46)

Orientation: Hetrosexual

Home: Mutmar-Claybuck's Furriers

Settlement: Castle Angelby

Spouse: Glermton

Mother: Diglol Mutmar-Claybuck

Father: Ilba Mutmar-Claybuck

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 12 10 11 9
+1 +1

ACHPPassive
Perception
Speed
11 5 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Gorkar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Gorkar has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Gorkar can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 1 gp Ball bearings (bag of 1,000) common As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 25 gp 5 sp 3 cp Engraved Tourmaline ring uncommon A silver ring, with 1 medium a tourmaline stone inset and fine engraving work.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Glermton" engraved on the inside.
1 11 gp 3 sp 4 cp Grandiose Quartz necklace common A pewter necklace, with a string of 9 small quartz gems.
1 1 gp 1 sp 8 cp Money Pouch common Gorkar's money pouch. It has 9 sp and 28 cp in it. ¾ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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