Karrnar Marion Pekkancuk Neszynn
Female Gnomish Hunter
She is an adult gnome with brown eyes, long styled sky blue hair, and medium brown skin.
Personality Traits: Greedy, Reckless, Personable.
Alignment: chaotic good.
She is a follower of Gaia. (CN)
Born: 692 AC (Age 108)
Orientation: Hetrosexual
Home: Hunters
Settlement: Iblinrod
Mother: Iorzikul Pinkham Nlossinter Curtis Neszynn
Father: Nargraash Vallarg Amreastaec Rumblewort Neszynn (Deceased)
Siblings
- Weedward Digglewort Oropherros Neszynn Fynch - age 129 ♂
- Dracheuk Oakstalkearr Painter Neszynn Geetsug - age 119 ♂
- Stoneaxe Grubbears Pandorarl Neszynn - age 118 ♀
- Glermagrh Paziriezre Neszynn Gimlerin - age 111 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 8 | 7 | 13 | 9 |
| -2 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 9 | 25 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Crossbow, light. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +3
Abilities:
- Gnome Cunning. Karrnar has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Karrnar's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |