Zeameep Threlipup

Male Otterfolk Highwayman

He is an adult otterfolk with one grey eye (his left is closed and scarred) and medium brown fur with light brown fur on their face and chest.

Personality Traits: Tolerant, Upbeat, Jovial.

Alignment: neutral.

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Port Presden)

Mother: Threli Thooypup (Deceased)

Father: Mekin Shierepup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 11 9 9 12 9
+1 +1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3, Sleight of Hand +2, Stealth +2, Deception +2

Abilities:

  • Hold Breath. Zeameep can hold their breath for up to 30 minutes at a time.
  • Bite. Zeameep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
  • Sneak Attack. Once per turn, Zeameep can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Zeameep knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 cp A bracelet A cord of platted leather with a small number of gilded copper beads.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 sp Large gilded copper ear hoop A large gilded copper hoop earring.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 4 sp 1 cp Money Pouch Zeameep's money pouch. It has 3 gp, 12 sp and 21 cp in it. ¾ lb.
1 Pouch of rosemary A small pouch containing dried rosemary. It has lost its potency.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 sp Spike, iron 5 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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