Altborg

Female Orcish Thug

She is an elderly orc with grey eyes, dyed blond hair in a pigtails, and grey skin.

Personality Traits: Evasive, Mean.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 761 AC (Age 39)

Orientation: Hetrosexual

Home: None

Settlement: Abdorham (immigrated from Jergforgville)

Mother: Forgbet (Deceased)

Father: Kernyit (Deceased)

Statistics

STRDEXCONWISINTCHR
14 9 7 10 8 12
+2 -1 -1 +1

ACHPPassive
Perception
Speed
11 9 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Intimidation +3, Athletics +4, Perception +2

Abilities:

  • Relentless Endurance. When Altborg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Altborg can't use this feature again until you finish a long rest.
  • Savage Attacks. When Altborg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 4 gp Bottle of Shiraz (Oak aged, Vintage 792) A deep ruby red, with notes of black pepper and dark chocolate. 2½ lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 7 sp 2 cp Money Pouch Altborg's money pouch. It has 4 gp, 7 sp and 2 cp in it. ¼ lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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